Archive for the ‘Customizing & Modeling’ Category

PostHeaderIcon PMB! Interview: Round 2′s Jamie Hood (Part 1)

As both the snap and the glue versions of their new 1:25 1966 Batmobile model kits are now out in the world, and the Deluxe version is just around the corner, I asked Jamie Hood from Round 2 Models some questions about working for a model kit company, the project, his involvement and what’s in store for the 1966 Batman license.

Round 2's Jamie Hood

PMB: Jamie,  what is your job title at Round 2?
JH: Art Director & Brand Manager

PMB: When did you join the company?
JH: I joined R2 in the winter of 2006. We had bought the Forever Fun line of seasonal posable toys and I was the brand manager for those “pop culture” lines. [ed. note: The Forever Fun line makes the Rankin/Bass and Peanuts toys] We picked up slots and models the next year and I moved into managing the sci-fi, fantasy & character lines.

PMB: What did you do before joining R2?
JH: I worked as a graphic designer in the RV industry.

PMB: Is there a typical experience or educational track someone needs to take to work in the plastic models or toy industry?
JH: We’re a small company of 30 employees. Right now we have 11 designers working on multiple product lines. We look for intelligence and adaptability as much as design talent. What’s between the ears can be more important than a portfolio. As far as education, you need to know how to use the Adobe suite [Photoshop, InDesign, Illustrator et al.] Luck & timing and play a big part.

PMB: So let’s talk Batmobile. Bat-fans, collectors and modelers have been begging for a real, licensed, accurate 1966 Batmobile kit for decades. How did it come about for Round2?
JH: One day at a meeting, [Polar Lights' owner & founder] Tom Lowe said to us, “The ’66 Batmobile license is available. Should we pursue it?” And we had to really consider it. We had just entered the recession, and capital was harder to free up. And at that time, it would have been our biggest guarantee license. [Ed. A "guarantee" is how much of a payment goes back to the licensor. It's based on production numbers, not profits or revenues, so if the company sells less than their projections, the licensor still gets their guaranteed fees. A new license can be a huge risk for any company. For a small, fledgling business like Round 2, it can have serious repercussions if it doesn't pay off.]

PMB: Obviously you guys made decision to go with it. How did you take to the project?
JH: I grew up with the show. I love the car.

PMB: What were the biggest challenges with the project?
JH: The hardest part was getting the parts in the box to look like the car. We were working with tool & model makers in China  – people who had never seen the car or an episode of the show. The Batmobile is not part of their cultural history like it is here. Add to that we would go through a project manager who spoke perfect English, but he would then take our instructions and have to interpret them to different people all the time. There were lots of mockups and revisions. During the mock-up revisions there were 500 – 1000 corrections made. Those all take time. Once you enter a licensing contract, it’s a race to get product to market.

PMB: When you started the Batmobile project, how familiar were you with what had come before, the many resin unlicensed Batmobile garage kits that have been released over the years? Had you ever built or owned or had any experience with any of them?
JH: I was aware of them and some were sent to me to take a look at as I developed the kit. Honestly, I wasn’t terribly impressed by anything I saw. Despite the amount of effort put into them, they didn’t seem very accurate to my eye. I couldn’t really find much in them to latch onto.

PMB: When the announcement came out that R2 was going to do something more than just reissue a larger version of the old Aurora Batmobile again – the expectation level in the ‘bat-community’ rose pretty quickly. And with all the mistakes made and apathy that Mattel had shown as far as listening to fans about their 1:18 diecast metal car – many of us were skeptical that we’d ever see a plastic kit with the attention to detail the car deserved. What we got, with no exaggeration, was the most accurate Batmobile scale model ever made. How did you research the car and what was that process like? It’s been written and assumed that you got access to and used Mattel’s [Hot Wheels] digital scans of the full-sized car. But having seen the model, I find that unlikely.
JH: We did not use the Mattel scans. And we didn’t scan and resize the 1:18 Hot Wheels model. The model-toolers were given loads of photos, measurements, models and information to work from.  I thought I could visually correct anything using photo-references. But the details of the Batmobile are so organic that it was difficult to communicate. We had a lot of help from Eric Seltzer [1966batmobile.com] He and his associates had actual measurements and tons of photos of the original car. Any questions we asked were answered with good responses.

PMB: When the pictures came out of the mockups, the Batmobile “community” barraged the forums with a boatload of corrections, opinions, and demands. And then the snap kit was released and certain things had gotten fixed and some others – did not. And while most  modelers and collectors were ecstatic to just have the model, there was an inevitable backlash of criticism about some of the details. What’s your response to the nitpicking?
JH: As long as I can do something about it – the input is good. I saw about 80% of what was being said and tried to do something about most of it. The other 20%… Well, I had to pick the things that were: A) Most important to the look of the car. B) Easiest to modify by most modelers.  So – while things like the batphone pedestal aren’t perfect – many modelers can modify that themselves, so we let it go. But it’s really hard to address issues with clear plastic. So we revised the rear canopies.  We kept pushing back the release date, because I kept asking  for revisions. We were under a lot of pressure to get it done. At one point in the process I lost track of the engine revisions. It doesn’t look anything like the one I sent. The carb looks nothing like the original. The beacon was revised multiple times and they just couldn’t get it right. Looking back, I should have taken apart the mock-up more. A resin mock-up is very fragile and I didn’t want to handle it too much. There were so many things wrong with the test shot – the rocket tubes were mounted facing backwards. There were several “Oh Crap” moments where we had been looking at something for a while and just realized it was wrong. At some point we had to call it and  just get the model out.

Stay bat-tuned for Part Two of Pimp My Batmobile’s interview with Round 2′s Jamie Hood for more insider scoop about the 1:25 1966 TV Batmobile models project, including working with Alex Ross, the upcoming deluxe kit version,  future plans for other bat-kits and more in-progress photos.

One of many photo-reference revision notes sent to the toolmakers by Round 2.

 

 

 

 

 

 

 


 

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PostHeaderIcon Polar Lights 1:25 Deluxe Batmobile Kit Images

Recently updated on the Round 2 website, these shots are some first looks at the Deluxe kit’s options. A few just digitally-colorized and some stuff we’ve seen already, but there’s a few buzz-worthy things there to peep. Plus, just seeing it on the website gives us a warm, secure, Christmas Morningy feeling inside. Go HERE for more pics.

Batmobile Deluxe Edition


Item No: POL881
Release Date: December 2011

The ultimate kit of the ultimate crime-fighting car is finally here! This version of the Batmobile is aimed directly at experienced modelers that like options. Parts are included to build a big block engine or a full jet-turbine engine. Stainless steel photo-etch parts are also included for the finest detail possible.

  • Scale: 1/25
  • Skill Level: 3 (ages 12 and up)
  • Glue assembly, paint required
  • Molded in white, plus chrome and clear parts
  • Includes Batman and Robin figures
  • NEW TOOLING! Accurate body, interior & engine detail
  • Optional stainless steel photo-etch parts for fine detail
  • Full decal sheet
  • Optional parts to build big block or turbine engines
  • Parts to build the car as seen in all three seasons of the classic TV show
  • Super accurate body and interior detail
  • Detailed trunk compartment and engine
  • Decal sheet includes striping

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PostHeaderIcon Building The Round 2 Snap Batmobile Pt. 2

Okay, the video is only to show some photos of the finished snap-kit and a few WIP shots. Clearly it isn’t the best um – “review” we’ve done. We discovered the “Songify” app for the iPhone and what can I say, I’m easily distracted.

I was putting off this build because I wanted to have my 10 year old son Alex do most of it with me and we’ve been very busy with school starting etc. And I wanted to compare it to the glue kit, which we just got  a couple weeks ago. So we carved out some time the other night and I was happy that he was much more interested in doing this model with me than the last couple projects we attempted together. Score one big one for Round 2. It’s not easy creating an easy snap kit that adults will enjoy, or creating an accurate Batmobile kit that a 10 year old can build.Round 2 have done both here.

Let me remove any suspense by saying that I absolutely LOVED building this kit. Way more than I expected to. Yeah, it’s the Batmobile and yeah it’s the first real kit version of it since the aurora, but I really didn’t expect it to affect me this positively.

Before this gets all teary gooey lovey dovey, let me point out a few problems with the kit. And let me underscore that I am not reviewing this kit as its potential as a Batmobile adult kit – but as a snap kit, which is what it is. As a snap kit (marked as ages 10 & up) it is phenomenal. But there are a few issues with it that we should point out:

  1. Instructions. The Instructions contain a few small  mistakes. I would have chalked them all up to possible translation issues, but I think they’re more likely just catches that didn’t get caught. To be fair, most of them — like showing the Futura steering wheel center hub as going on the compass, are because of decal issues (see below) and for the most part, my 10 year old son was able to follow them easily. There are a couple angled drawings that could be clearer for a kid. And I’m not sure why they’d bother to have you install the rear taillights only to cover them up by solid plastic grilles. (The deluxe kit will have photo-etched metal grills) But these are minor issues.
  2. Decals. The decals are one of the weak links of the kit. Some of the designs are too small to be read. Some are about 20% out of scale. I would be more lenient about these, but I am holding the beautiful wet-slide decals that we had made for the 1:18th Hot Wheels car and they’re much better than the ones included in this kit. The two-part designs that seem to be the Futura and the Edsel wheel centers are both too big. The bazillion placards are too hard to read, and many of the small designs are out of register with the white layer that sits underneath the top art. Some of them should have had white under but didn’t. The assortment is great, but the quality isn’t up to modern decal standards. For example, the Barris emblems are so small, and don’t have enough white behind them that when you install them, they just blend into the car too much. Also, they are not easy to get off the backing sheet. They are tough for a kid to work with.
  3. Parts & etching. 98% of the parts work great and look great. A few notable exceptions are the smaller details like the homing button, rollbar side indicators, start buttons, the rear antenna, and as mentioned – the beacon. For some reason, there’s no Batram lever for the dash in this kit. (maybe because they didn’t include the Batram itself?)
  4. Quality. It IS  a snap kit, but there are still a couple issues with the QC on this one. 1 – there are a couple tiny chunks of plastic actually missing from the tops of my doors (see the images in the video) and there is a bad glue/paint bubbled up spot on the passenger side of the kit right at the top fin pinstripe. Not big deals, but they wouldn’t be acceptable if this were a “good” glue kit pro-build and would have to be dealt with.
  5. Fit. Only a few things don’t fit together perfectly. The Batphone cord is maddening and doesn’t work the way they wanted it to. A few things, like the steering wheel, bat-beam, headlights etc. needed gluing. But for the most part, it works amazingly well as a snap-only kit.

As a bit of advice, anyone that’s planning to do take on the more challenging and adult level glue kit versions should absolutely build this kit first. It will show you many weaknesses or issues and allow you to figure out ways around most of them ahead of your master build. Some really, really nice work was done here and I’ll talk about some of that in my upcoming interview with Jamie Hood from Round 2 Models.

I have to confess that I enjoyed this kit more than I expected to, and I expected to enjoy it quite a bit. In building this model, it brought back memories of sitting on the porch as a kid with my Dad, assembling the AMT Enterprise (and learning to hate airplane glue with a passion.) The whole reason I model today as an adult is because my Dad built models with me. I’ve built models with my son before, but this one was different. Perhaps because of the care that went into making this an easy-assembling, but great looking kit. Perhaps just because it’s the Batmobile. But either way – Kudos to Round 2 for creating an experience instead of just another model kit.

Oh, and I promise I’ll be more specific and critical when I get to the glue kit.

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